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May 20, 2026 · 1 min read
Building real-time 3D on the web

The browser is now a viable target for photoreal 3D. Between WebGL2, WebGPU, and Gaussian splatting, scenes that once demanded a native viewer run at 60fps on a laptop.
Why splatting changed things
Splatting trades meshes for millions of tiny oriented gaussians. The result is fast to render and forgiving of messy capture.
- No watertight mesh required
- Streams progressively
- Looks great on reflective and organic surfaces
What to watch out for
Memory budget is the real constraint. Lazy-load, decimate aggressively, and keep a static fallback for weak devices.
Turn an idea like this into something shipped.
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