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3D / CV consulting
Real-time Gaussian Splatting Pipeline
An end-to-end pipeline turning phone-captured rooms into streamable 3D splat scenes.
- Year
- 2026
- Role
- 3D / CV consulting

The problem
A client needed photoreal room captures viewable in any browser, from ordinary phone footage.
The approach
A reconstruction pipeline — pose estimation, training, decimation — feeding a streaming web viewer with a static fallback.
The outcome
Sub-3-second first paint and smooth orbit on mid-range laptops.
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